Graphics terms every PC gamer should know

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PC gaming is filled with jargon that mixes together marketable names with scientific descriptions to create a pile of terms that are next to impossible to decipher. Knowing the vocabulary of graphics terms is important for optimizing your performance, understanding your games, and tweaking your graphics menus, and we’re here to define all of the labels flying around.

We’re focusing on terms that you’ll find commonly in games that don’t have an obvious definition — we trust you can figure out what “reflection quality” means — but there may be some terms we missed. If there’s something you’re wondering about, click that author name on top of this article and shoot me an email.

Graphics settings

Digital Trends

Let’s start at the top with the graphics menu. Here, we’re looking at terms that may not be obvious at first glance rather than all of the settings you see in a graphics menu. Settings like texture quality and shader quality refer to, well, the quality of textures and shaders, respectively. We’re digging a little deeper for settings that don’t explain themselves.


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You won’t find all of these options in every graphics menu. In most games, you’ll only see a handful of them. However, knowing all the terms sets you up to know what you should tweak.

Artifacts

A comparison of a finisher move in Spider-Man Miles Morales.
Jacob Roach / Digital Trends

Rendering isn’t perfect, and you’ll sometimes see some visual artifacts that are left over. Here, we’ll help you put a name to a face so you know what visual artifacts you’re seeing.

Camera effects

Spider-Man flying through the city.
Digital Trends

In addition to graphics options, most modern games include a suite of camera effects that add a certain visual look to the final image. In an ideal case, you have the option to turn these settings off.

  • Bloom — A rendering effect that imitates the behavior of a camera when bright lights are overexposed. This exposure creates a light fringe on edges that looks like the light is blooming.
  • Chromatic Aberration — An imitation of the real-world effect of color fringing in camera lenses. Itauses distortion of colors — typically red and blue — on the edges of objects.
  • Depth of Field — Attempts to imitate the blurred background that can be achieved with camera lenses. Depth of field is generally not applied as a filter in games, and turning it off can improve performance.
  • Motion Blur — An imitation of the blur caused by a camera’s shutter speed. Although not typically demanding, some games calculate the motion blur for each object in a scene, which can tax your PC.
  • Vignette — An effect where the edges of the screen are darkened, simulating the circular effect some camera lenses can have. This has no performance impact, and it’s not always adjustable.

Display terms

Ratchet and Clank Rift Apart on the Samsung Odyssey OLED G8.
Jacob Roach / Digital Trends

Your monitor plays a big role in your gameplay experience, which is why we have a separate roundup of the best gaming monitors. These terms refer to your display, and they can impact the look and feel of your games.

Performance terms

Hogwarts Legacy running on the Samsung Odyssey OLED G8.
Jacob Roach / Digital Trends

Finally, there are some terms that refer to the performance of your games, and you won’t find them in a settings menu. These terms may not come up often, but they’re important to know so you can nail down the performance you’re seeing.

  • Shader Compilation Stutter — Stuttering in games caused by shaders being compiled on the GPU. See Shaders. Compiling the shaders while the game is running takes time, causing a stutter when new shaders are introduced. Modern games generally include a step to precompile shaders before you can play the game to help prevent this issue.
  • Traversal Stutter — A stutter that occurs due to loading. This happens when players pass invisible loading barriers within a game world.
  • VRAM — The amount of memory dedicated to your graphics card. VRAM limitations can occur at high resolutions with high graphics settings, causing stutters and lowered performance.
  • DirectStorage — A Microsoft technology that improves loading times. Also includes GPU decompression, which reduces traversal stutter by allowing the GPU to decompress assets during gameplay.
  • Resizable Bar — A feature in your motherboard’s BIOS that allows the CPU full access to the GPU’s VRAM, improving performance in many games. Only works with newer CPUs and motherboards. Check support.
  • SAM — AMD Smart Access Memory. A branded version of Resizable Bar that further improves performance with an AMD GPU and CPU combo.

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